Bridgeworld
  • Bridgeworld (Genesis)
    • Introduction
    • Getting Started
  • Gameplay
    • Training a Recruit in the Barracks
    • Questing in the Ivory Tower
      • Constellation Quests
      • Treasure Triad
      • Treasure Drop Rates
    • Crafting in the Forge
      • Crafting Treasures
      • Crafting Consumables
    • Harvesters
    • Corruption
      • Purging Corruption
      • Corruption Crypts
      • Crafting Corruption
      • Doomsday
    • Meem, The Wandering Merchant
    • Game Video Tutorials
  • Lore
    • The Old Tomes
      • The Tomes of Lore
      • Foundations
      • Bridgeworld Season 1: Aliya's Ascent
        • Audio Book
        • Prologue: Migration
        • Chapter 1: Landing
        • Chapter 2: A New Home
        • Chapter 3: Induction
        • Chapter 4: Anton
        • Chapter 5: Cataclysm
        • Chapter 6: Excursion
      • Bridgeworld
        • Origins: Part 1
        • Origins: Part 2
        • Bridgeworld
          • Songs
        • Darkness and Light
          • The Light
          • Darkness
        • World Treasury
        • The Mysteries
          • Mysterious Merchant
          • Balancer Crystals
          • Grin
          • Honeycomb
        • Atlas Mine
        • Crafting Forge
        • Ivory Tower
        • Summoner's Circle
          • Summoner's Diary
        • Starlight Temple
        • Pilgrimage
          • A Legion’s Pilgrimage, Vol 1
          • A Legion's Pilgrimage, Vol 2
      • Legions
        • The Nature of Legions
          • The Providers
        • The Origin Legions
          • Bombmaker
          • Dreamwinder
            • Dreamwinder #1
            • Dreamwinder #2
            • Dreamwinder #3
          • Clocksnatcher
            • Volume 1, Chapter 1
            • Volume 1, Chapter 9
          • Fallen
          • Warlock
        • The All-Class
        • The Riverman
          • On the Origins of Rivermen
          • Chapter 1: Setsuko Kazuko
          • Thoughts of a Riverman
          • More Riverman
          • Osir
          • Chapter 1: Watery Grave, Forgiving Hands
        • The Numeraire
      • Harvesters
        • The Harvesters
        • Shinoba
        • Encountering Kameji
        • Asiterra
      • Miscellaneous
        • Parmesano's Prayer
        • Fragmented Memoirs
          • Bridgeworld Smol Tales and Other Adventures
          • Donkey à la magicka recipe
          • Irony
          • The Rinkeby Experiments
            • Experiment #0
            • Experiment #1
            • Experiment #2
          • Memories: Neor’s Bounty
          • Orbean, Avatar of Magic
          • 'twas the night before smolmas
          • The Crowned Shadow
            • Chapter 1 - The Beginning
          • The Last Word
          • Treasures From My Memories
        • Parable of the Seven
        • Cave Paintings
  • Official Links
    • Play Bridgeworld
    • Website
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On this page
  • What is corruption?
  • Corruption Video Walkthrough
  • Impacts of Corruption on Bridgeworld
  • Ivory Tower
  • Forge
  • Harvesters
  1. Gameplay

Corruption

Corruption is a toxic substance seeping into Bridgeworld that makes questing longer, increases break rates during crafting and reduces the amount of MAGIC harvesters find.

PreviousHarvestersNextPurging Corruption

Last updated 5 months ago

Disclaimer - game mechanics and recipes are subject to change. Do not speculate on any assets / mechanics within Bridgeworld.

What is corruption?

Corruption is a toxic substance that is continually seeping into Bridgeworld structures (Ivory Tower, Forge, Harvesters) bit-by-bit. Corruption slows down game loops, and MAGIC Harvesters find.

Corruption flows into the Ivory Tower and Forge at a rate of 4,000/hr and 1,333/hr into each Harvester.

Corruption Video Walkthrough

Impacts of Corruption on Bridgeworld

Corruption can impact each of the below structures in Bridgeworld with varying effects as more corruption compounds or is removed from Bridgeworld structure. The max amount of corruption that can enter into each Bridgeworld structure is 1,000,000.

Ivory Tower

Corruption Levels
Impact on Quests

0 to 100,000

+10% Treasure drop rate

Above 100,000

Stasis: +1 hour

Default Treasure drop rate

Quest Time: +1 hour

Corrupted Cells: 0

Above 200,000

Stasis: +2 hour

-4% Treasure drop rate

Quest Time: +2 hour

Corrupted Cells: 1

Above 300,000

Stasis: +3 hour

-8% Treasure drop rate

Quest Time: +3 hour

Corrupted Cells: 1

Above 400,000

Stasis: +4 hour

-16% Treasure drop rate

Quest Time: +4 hour

Corrupted Cells: 1

Above 500,000

Stasis: +5 hour

-32% Treasure drop rate

Quest Time: +5 hour

Corrupted Cells: 1

Above 600,000

Stasis: +6 hour

-48% Treasure drop rate

Quest Time: +6 hour

Corrupted Cells: 1

Forge

The likelihood of treasures being damaged while crafting is heightened by the presence of corruption. Assuming a starting break rate of 5% and a corruption level of 250,000, the resulting break rate would be 7%.

Corruption Levels
Impacts on Break Rates

Above 100,000

No impact

Above 200,000

+2%

Above 300,000

+4%

Above 400,000

+6%

Above 500,000

+8%

Above 600,000

+10%

Harvesters

Corruption reduces the mining power of Harvesters.

Corruption Levels
Impacts on Harvester Mining Power Boosts

Above 100,000

0.9x

Above 200,000

0.8x

Above 300,000

0.7x

Above 400,000

0.6x

Above 500,000

0.5x

Above 600,000

0.4x

Corruption not only diminishes the chances of finding treasure fragments, but also prolongs the duration of legions being trapped in stasis, increases questing times, and the number of corrupted cells in the Treasure Triad. Assuming a starting treasure fragment drop rate of 5% and a corruption level of 250,000, the resulting drop rate for treasure fragments would be 4.8% after applying a slight decrease of 0.2% (calculated as 5% multiplied by 0.96). View drop rates .

here