Corruption
Corruption is a toxic substance seeping into Bridgeworld that makes questing longer, increases break rates during crafting and reduces the amount of MAGIC harvesters find.
Last updated
Corruption is a toxic substance seeping into Bridgeworld that makes questing longer, increases break rates during crafting and reduces the amount of MAGIC harvesters find.
Last updated
Disclaimer - game mechanics and recipes are subject to change. Do not speculate on any assets / mechanics within Bridgeworld.
Corruption is a toxic substance that is continually seeping into Bridgeworld structures (Ivory Tower, Forge, Harvesters) bit-by-bit. Corruption slows down game loops, and MAGIC Harvesters find.
Corruption flows into the Ivory Tower and Forge at a rate of 4,000/hr and 1,333/hr into each Harvester.
Corruption can impact each of the below structures in Bridgeworld with varying effects as more corruption compounds or is removed from Bridgeworld structure. The max amount of corruption that can enter into each Bridgeworld structure is 1,000,000.
Corruption not only diminishes the chances of finding treasure fragments, but also prolongs the duration of legions being trapped in stasis, increases questing times, and the number of corrupted cells in the Treasure Triad. Assuming a starting treasure fragment drop rate of 5% and a corruption level of 250,000, the resulting drop rate for treasure fragments would be 4.8% after applying a slight decrease of 0.2% (calculated as 5% multiplied by 0.96). View drop rates here.
0 to 100,000
+10% Treasure drop rate
Above 100,000
Stasis: +1 hour
Default Treasure drop rate
Quest Time: +1 hour
Corrupted Cells: 0
Above 200,000
Stasis: +2 hour
-4% Treasure drop rate
Quest Time: +2 hour
Corrupted Cells: 1
Above 300,000
Stasis: +3 hour
-8% Treasure drop rate
Quest Time: +3 hour
Corrupted Cells: 1
Above 400,000
Stasis: +4 hour
-16% Treasure drop rate
Quest Time: +4 hour
Corrupted Cells: 1
Above 500,000
Stasis: +5 hour
-32% Treasure drop rate
Quest Time: +5 hour
Corrupted Cells: 1
Above 600,000
Stasis: +6 hour
-48% Treasure drop rate
Quest Time: +6 hour
Corrupted Cells: 1
The likelihood of treasures being damaged while crafting is heightened by the presence of corruption. Assuming a starting break rate of 5% and a corruption level of 250,000, the resulting break rate would be 7%.
Above 100,000
No impact
Above 200,000
+2%
Above 300,000
+4%
Above 400,000
+6%
Above 500,000
+8%
Above 600,000
+10%
Corruption reduces the mining power of Harvesters.
Above 100,000
0.9x
Above 200,000
0.8x
Above 300,000
0.7x
Above 400,000
0.6x
Above 500,000
0.5x
Above 600,000
0.4x