Treasure Drop Rates
Last updated
Last updated
Treasure Fragments are soulbound, non-transferable and are dropped in quests based on the below formula.
Each region drops a category of Treasure Fragments as follows:
Corruption Canyons ⇒ Alchemy/Arcana Fragments
Icy Ascent ⇒ Enchanting/Brewing Fragments
Desert Ruins ⇒ Smithing/Leatherworking Fragments
The chance of finding a Treasure Fragment = 1/(1 + (N/k * s)^2)
N = the number of legions questing
s = a settable constant set to 1
k = the number of available treasure fragments when legion ends the quest.
The number of Treasure fragments gradually increases every second at a fixed rate.
e.g. if there is a 30,000 monthly cap for T5, then this works out to be 30,000/(30*24*60*60) = 0.0115740 T5 Treasures per second
This formula produces a drop rate graph as follows:
Treasure Tier | Treasure Fragments emitted per Month |
---|---|
T5 | 30,000 |
T4 | 21,000 |
T3 | 12,000 |
T2 | 3,000 |
T1 | 1,500 |
The probability of finding different rarity tiers of Treasure Fragments are outlined below.
Legions can earn multiple fragment Tiers in each section based on the above drop-rate formula, but only one of each tier.
For section 1: Legions have a chance of finding up to 2 fragments (1x T5, 1x T4) or none at all.
You have a chance to find either: (1x T5 and 1x T4) or (1x T5) or (1x T4) or nothing at all. You cannot get 2x T4 or 2x T5.
For section 2: Legions have a chance of finding up to 3 fragments: (1x T5, 1x T4, 1x T3) or none at all.
For section 3: Legions have a chance of finding up to 3 fragments: (1x T1, 1x T2, 1x T3, 1x T4) or none at all. Traveling to latter sections does not give you rewards from previous sections.
Additional Treasure Fragments are emitted from separate pools for Bridgeworld Recruits and ecosystem partners like Realm, Tales of Elleria and Knights of the Ether. As more game loops and sinks are built, we may gradually introduce more places to earn Treasure Fragments. Current extra Treasure fragment pools include:
Game & Treasure Tier | Treasure Fragments emitted per Month |
---|---|
Bridgeworld Recruits (T5) | 5,000 |
Realm (T5) | 5,000 |
Tales of Elleria (T5) | 5,000 |
Knights of the Ether (T5) | 10,000 |
Knights of the Ether (T4) | 3,500 |
Knights of the Ether (T3) | 2,000 |
Knights of the Ether (T2) | 500 |
Knights of the Ether (T1) | 250 |
Legions with Questing level 4, 5, or 6 have higher chances of finding Treasure Fragments:
Questing Level | Boosted chance of Treasure Fragment drops |
---|---|
Level 4 | (1 + 5%) * BaseDropRate |
Level 5 | (1 + 10%) * BaseDropRate |
Level 6 | (1 + 15%) * BaseDropRate |
Genesis Legions are immune to stasis in questing, have higher chances of finding Treasure Fragments, and have an additional chance to earn a full Treasure during quests:
Legion Rarity | Chance of finding full treasure | Boosted chance of finding fragments |
---|---|---|
Common | 1% | (1 + 2.5%) * BaseDropRate |
Special | 1.5% | (1 + 3.75%) * BaseDropRate |
Uncommon | 2% | (1 + 5%) * BaseDropRate |
Rare | 4% | (1 + 10%) * BaseDropRate |
Legendary | 12% | (1 + 30%) * BaseDropRate |
Bonuses to the Treasure Fragment droprates stack as follows: (1 + QuestingLvlBonus + CardFlipBonus + GenesisLegionBonus)
So for instance if the current BaseDropRate is 35%, and a lvl 4 Special Genesis Legion is questing and flipped 3x Cards in the Triad Card Game,
The drop rate is: (1 + 5% + 3.75% + 15%) * 35%
= (1 + 23.75%) * 35%
= 43.31%
For more details on how the Capped Treasure mechanism is implemented and how it works see: https://docs.google.com/document/d/1l82TwyJMNJ42Bup7Y2C_E32t1iDuDVIwc79bbiI0V3s