Corruption Crypts
An eternal board game where armies of legions race to attack harvesters.
Last updated
An eternal board game where armies of legions race to attack harvesters.
Last updated
Corruption Crypts is where armies of characters across the Treasure ecosystem compete by racing to be the first to attack Harvesters. When an army attacks their targeted Harvester, Corruption will flow into the Harvester and the army will be given the ability to craft additional Corruption, which can be thrown anywhere in Bridgeworld.
Note: only armies that satisfy the following conditions are able to craft Corruption:
Has at least one Genesis Legion or Crafting Level 3+ Auxiliary Legion
Has at least one Beacon Moonfae Pet
Has at least one Knights of the Ether Squire
Has as least one Zeeverse Zee
Has a Malevolent Prism (obtained by removing Corruption)
Players can create an army of Legions, Knights of the Ether Squres and/or Beacon Moonfae Pets. While creating an army, you will need to denote which Harvester to attack. Armies are able to have a max of 5 characters. Players are only able to attack the Harvester they defined when setting up your army; reaching any other Harvester during the round will have no effect, and your army will not be able to craft Corruption. Once created, your army will be staked in Corruption Crypts. You can unstake your army at any time, but you will have to wait for a 72-hour cooldown period before rejoining the game.
Players will accrue tiles that have a path on it at a rate of 1 tile every 6 hours, starting from the round start time. Use tiles to form a path for your army to reach their intended Harvester destination before other armies reach their destinations. When a round advances, any pending tiles from the previous round will be lost and players will begin accruing again from 0 at a rate of 1 tile every 6 hours.
Drag and drop tiles onto the board to form a path to the Harvester tile that army looks to attack.
When placing your first tile on the board it cannot be within 6 tiles of your army's intended Harvester.
Click the "Place Army" tab to start your army on the tile previously played on the board.
Once you place your tiles on the board navigate to the "Moves" tab to confirm your moves. Players can batch-play up to 6 map tiles at a time:
Players are only allowed a max of 10 tiles on the board at a time and can remove tiles by toggling to "Destroy Tiles" mode in the upper right hand corner of the map. Destroying tiles cost 1 Essence of Starlight and 1 Prism Shard per tile.
To move your Army along the path, simply click the army icon on the map and select the connected tile you would like your army to move to.
The number of moves your army can make depends on the tiles in your hand. For example:
A tile with 3 paths on it (see middle image above in step 2) will let an army move 3 spaces.
A tile with 2 paths (see to the right of the middle image) will let your army move 2 spaces.
You must discard these tiles in your hand to enable your army to move along its path. Move your army along its path then confirm your actions in the "Your Moves" tab to start the Discard Tiles process.
Along the way, armies can collect Treasure Fragments that randomly drop on the board. If an army passes over a Fragment and there are still enough left to claim, the army will automatically pick up one of those Fragments for each Character in the army (e.g., an army of 5 Legions will pick up 5 Treasure Fragments). Note - an army needs to be present for at least one round before it becomes eligible to claim any treasure fragments on the crypts board.
Place a connecting tile onto the same cell as your target Harvester and move your army onto that tile to enter it. When your army enters the Harvester, two things happen:
Your army will automatically begin directing Corruption to that Harvester
If your army qualifies, you will have the option to craft Corruption
1. Directing Corruption to Harvesters
There is a natural Corruption flow rate into every structure in Bridgeworld (e.g., 1,333/hr to each Harvester)
Reaching your targeted Harvester will shift more of this Corruption flow to that Harvester. You don’t need to do anything else: you will be automatically directing Corruption when your army reaches its targeted Harvester.
The proportion of Corruption directed to that Harvester is based on the type of characters in your army (see the table below for the breakdown of characters and the amount of Corruption they direct)
The more Corruption Directing Points, the larger the percentage of Corruption flowing to that specific Harvester, ranging from 1x to 2x
1.1 Legions
Genesis (1/1)
600
Genesis Rare (All-class)
400
Genesis Uncommon
200
Genesis Special
150
Genesis Common
100
Beacon Moonfae Pets
80
KOTE Squires
80
Zeeverse Zee (large supply)
20
Auxiliary Rare
40
Auxiliary Uncommon
30
Auxiliary Common
20
1.2 Beacon Moonfae Pets
Beacon Moonfae Pets boast 80 corruption diversion points (supply is much smaller than legions).
Knights of the Ether Squires boast 80 corruption diversion points (supply is much smaller than legions).
1.4 Zeeverse Zee Creatures
Zee boat 20 corruption diversion points (supply is much large than Legions)
If you have received a Malevolent Prism from removing Corruption previously and your army contains at least one Genesis Legion or Crafting Level 3+ Auxiliary Legion, Knights of the Ether Squire or a Beacon Moonfae Pet you will now be able to craft Corruption.
You can actively send/cast Corruption to Bridgeworld structures
You can save it up, or coordinate with other players to strategically cast Corruption on enemy Harvesters later (in their sleep, after they’ve just applied Extractors, etc.)
View the subsequent section "Crafting Corruption" for details on crafting Corruption after you have reached your intended Harvester.
When 30% of characters playing crypts arrive at their intended Harvester destinations, the round resets and the locations of Harvesters randomly shuffle. Amies then continue venturing to their opponent Harvester to attack it via diverting Corruption.
Note: Harvesters may occasionally shuffle onto the same tile. To re-enter Harvesters in this case, simply move off then back onto that Harvester again.