Bridgeworld
  • Bridgeworld (Genesis)
    • Introduction
    • Getting Started
  • Gameplay
    • Training a Recruit in the Barracks
    • Questing in the Ivory Tower
      • Constellation Quests
      • Treasure Triad
      • Treasure Drop Rates
    • Crafting in the Forge
      • Crafting Treasures
      • Crafting Consumables
    • Harvesters
    • Corruption
      • Purging Corruption
      • Corruption Crypts
      • Crafting Corruption
      • Doomsday
    • Meem, The Wandering Merchant
    • Game Video Tutorials
  • Lore
    • The Old Tomes
      • The Tomes of Lore
      • Foundations
      • Bridgeworld Season 1: Aliya's Ascent
        • Audio Book
        • Prologue: Migration
        • Chapter 1: Landing
        • Chapter 2: A New Home
        • Chapter 3: Induction
        • Chapter 4: Anton
        • Chapter 5: Cataclysm
        • Chapter 6: Excursion
      • Bridgeworld
        • Origins: Part 1
        • Origins: Part 2
        • Bridgeworld
          • Songs
        • Darkness and Light
          • The Light
          • Darkness
        • World Treasury
        • The Mysteries
          • Mysterious Merchant
          • Balancer Crystals
          • Grin
          • Honeycomb
        • Atlas Mine
        • Crafting Forge
        • Ivory Tower
        • Summoner's Circle
          • Summoner's Diary
        • Starlight Temple
        • Pilgrimage
          • A Legion’s Pilgrimage, Vol 1
          • A Legion's Pilgrimage, Vol 2
      • Legions
        • The Nature of Legions
          • The Providers
        • The Origin Legions
          • Bombmaker
          • Dreamwinder
            • Dreamwinder #1
            • Dreamwinder #2
            • Dreamwinder #3
          • Clocksnatcher
            • Volume 1, Chapter 1
            • Volume 1, Chapter 9
          • Fallen
          • Warlock
        • The All-Class
        • The Riverman
          • On the Origins of Rivermen
          • Chapter 1: Setsuko Kazuko
          • Thoughts of a Riverman
          • More Riverman
          • Osir
          • Chapter 1: Watery Grave, Forgiving Hands
        • The Numeraire
      • Harvesters
        • The Harvesters
        • Shinoba
        • Encountering Kameji
        • Asiterra
      • Miscellaneous
        • Parmesano's Prayer
        • Fragmented Memoirs
          • Bridgeworld Smol Tales and Other Adventures
          • Donkey à la magicka recipe
          • Irony
          • The Rinkeby Experiments
            • Experiment #0
            • Experiment #1
            • Experiment #2
          • Memories: Neor’s Bounty
          • Orbean, Avatar of Magic
          • 'twas the night before smolmas
          • The Crowned Shadow
            • Chapter 1 - The Beginning
          • The Last Word
          • Treasures From My Memories
        • Parable of the Seven
        • Cave Paintings
  • Official Links
    • Play Bridgeworld
    • Website
    • Discord
    • Treasure Platform
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On this page
  • Doomsday Rules
  • Harvester Death Conditions
  • Rationale of the game format
  1. Gameplay
  2. Corruption

Doomsday

The Numeraires bowed their heads in solemn agreement. The MAGIC that flows through Bridgeworld which has nurtured us is at a critical juncture—There is an urgency that beckons us to act

PreviousCrafting CorruptionNextMeem, The Wandering Merchant

Last updated 1 year ago

In Harvester Doomsday, characters must race through “Corruption Crypts” and reach enemy Harvesters to construct a Doomsday device.

When they reach a Harvester tile, a Doomsday Device for that Harvester begins construction which when complete, annihilates the Harvester.

The more characters on a Harvester Tile (), the more Doomsday Points are directed to that Harvester, and faster the Doomsday Device progresses every second. Moving your army to a Harvester also slows down the construction rate of all other Harvesters (much like the Corruption Diversion game in Crypts).

Doomsday Rules

  • Each round reset of Crypts dismantles the Doomsday Device partially

    • Doomsday Devices for older Harvesters are dismantled proportionally less

  • When a Doomsday Device completes, the “death sequence” begins and the Harvester is doomed.

    • Last Hit: The player who triggers a Harvester’s death sequence is deemed to have “dealt the killing blow” and rewarded.

  • The game continues until the Nth Harvester completes their Doomsday Devices.

    • The players in the dead Harvester have a chance of getting revenge.

    • If less than N Harvesters have completed Doomsday Devices before a pretermined deadline (e.g. the day before the MAGIC halvening), then Harvesters will enter "sudden death" and the top N Harvesters closest to completing their Doomsday Devices will be destroyed.

  • Harvester less than 3 months old can be attacked but will not die if their their Doomsday Device completes, they suffer other severe consequences that make future defenses significantly harder, make their Harvesters more difficult to maintain.

Harvester Death Conditions

  • The 1st Harvester that completes the Doomsday Device dies.

  • The Nth Harvester(s) that completes the Doomsday Device Points also dies

  • If less than N=2 Doomsday Devices are completed by a specific time (e.g. 31 August), sudden death occurs and Harvester(s) with the most completed Doomsday Devices will begin the death sequence.

    • 3 Harvesters will be destroyed in total (Shinoba which was died peacefully leading into the event, and 2 more during the Doomsday Event)

Rationale of the game format

  • Allows all players involved across harvesters (including the ones configured for partner games) to participate on a roughly even ground

  • Less of a resource war pay-to-win situation where early players have insurmountable advantages.

  • Game format encourages social coordination, strategy at a guild level, and mass participation.

  • Given some complexity and effort of setting up multiple armies across multiple wallets, favours teams with many players and mass participation

as per Corruption Diversion Points