Bridgeworld
  • Bridgeworld (Genesis)
    • Introduction
    • Getting Started
  • Gameplay
    • Training a Recruit in the Barracks
    • Questing in the Ivory Tower
      • Constellation Quests
      • Treasure Triad
      • Treasure Drop Rates
    • Crafting in the Forge
      • Crafting Treasures
      • Crafting Consumables
    • Harvesters
    • Corruption
      • Purging Corruption
      • Corruption Crypts
      • Crafting Corruption
      • Doomsday
    • Meem, The Wandering Merchant
    • Game Video Tutorials
  • Lore
    • The Old Tomes
      • The Tomes of Lore
      • Foundations
      • Bridgeworld Season 1: Aliya's Ascent
        • Audio Book
        • Prologue: Migration
        • Chapter 1: Landing
        • Chapter 2: A New Home
        • Chapter 3: Induction
        • Chapter 4: Anton
        • Chapter 5: Cataclysm
        • Chapter 6: Excursion
      • Bridgeworld
        • Origins: Part 1
        • Origins: Part 2
        • Bridgeworld
          • Songs
        • Darkness and Light
          • The Light
          • Darkness
        • World Treasury
        • The Mysteries
          • Mysterious Merchant
          • Balancer Crystals
          • Grin
          • Honeycomb
        • Atlas Mine
        • Crafting Forge
        • Ivory Tower
        • Summoner's Circle
          • Summoner's Diary
        • Starlight Temple
        • Pilgrimage
          • A Legion’s Pilgrimage, Vol 1
          • A Legion's Pilgrimage, Vol 2
      • Legions
        • The Nature of Legions
          • The Providers
        • The Origin Legions
          • Bombmaker
          • Dreamwinder
            • Dreamwinder #1
            • Dreamwinder #2
            • Dreamwinder #3
          • Clocksnatcher
            • Volume 1, Chapter 1
            • Volume 1, Chapter 9
          • Fallen
          • Warlock
        • The All-Class
        • The Riverman
          • On the Origins of Rivermen
          • Chapter 1: Setsuko Kazuko
          • Thoughts of a Riverman
          • More Riverman
          • Osir
          • Chapter 1: Watery Grave, Forgiving Hands
        • The Numeraire
      • Harvesters
        • The Harvesters
        • Shinoba
        • Encountering Kameji
        • Asiterra
      • Miscellaneous
        • Parmesano's Prayer
        • Fragmented Memoirs
          • Bridgeworld Smol Tales and Other Adventures
          • Donkey à la magicka recipe
          • Irony
          • The Rinkeby Experiments
            • Experiment #0
            • Experiment #1
            • Experiment #2
          • Memories: Neor’s Bounty
          • Orbean, Avatar of Magic
          • 'twas the night before smolmas
          • The Crowned Shadow
            • Chapter 1 - The Beginning
          • The Last Word
          • Treasures From My Memories
        • Parable of the Seven
        • Cave Paintings
  • Official Links
    • Play Bridgeworld
    • Website
    • Discord
    • Treasure Platform
Powered by GitBook
On this page
  • Prisms
  • Upgrading Prisms
  • Metabolic Boosters
  • How many Crafting Points are needed to level up?
  • Treasure break rates during Crafting
  1. Gameplay
  2. Crafting in the Forge

Crafting Consumables

PreviousCrafting TreasuresNextHarvesters

Last updated 1 year ago

Legions can use to craft two types of in Bridgeworld: and . Each crafting recipe has its own difficulty, costs, time to completion and XP gained.

Consumable
Difficulty
MAGIC cost
Time to craft
XP gained per craft

Prism

Level 1

2.5 MAGIC

12 hours

10

Metabolic Booster

Level 4

2.5 MAGIC

24 hours

40

Each recipe also requires a certain amount of Treasures of each tier, which have the possibility of :

Consumable
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5

Prism

0

0

2

2

2

Metabolic Booster

1

1

1

1

2

Prisms

All Legions can craft Prisms. When crafting Prisms, Legions have the chance to receive one of the following types of Prisms:

  • : 90% drop chance

  • : 9% drop chance

  • : 1% drop chance

Upgrading Prisms

Legions can use and to upgrade the size of their Prisms. The price of upgrading varies based on the level of Corruption in the Forge (see below table). The price decreases as Corruption increases to encourage players to upgrade Prisms to remove more Corruption when corruption is high. Upgrading Prisms requires 48 hours to complete.

Forge Corruption Level
Cost

0 - 100,000

700 EOS + 700 Prism Shards

100,000 - 200,000

600 EOS + 600 Prism Shards

200,000 - 300,000

500 EOS + 500 Prism Shards

300,000 - 400,000

400 EOS + 400 Prism Shards

400,000 - 500,000

300 EOS + 300 Prism Shards

500,000 - 600,000

200 EOS + 200 Prism Shards

600,000 - 1,000,000 (max)

100 EOS + 100 Prism Shards

Metabolic Boosters

Metabolic Boosters give your Harvester a temporary boost to its mining power. A maximum of 10 Metabolic Boosters can be deposited to a Harvester at once. Legions must be Crafting Level 4 or greater in order to craft a Metabolic Booster.

There are 3 types of Metabolic Boosters (small, medium, large). See below for the likelihood a Legion crafts a certain size of Metabolic Booster and their associated boost they will have in Harvesters.

Metabolic Booster
Drop Chance
Mining Boost %

0%

20%

90%

25%

10%

30%

How many Crafting Points are needed to level up?

Legions can reach a maximum Crafting Level of 6. Increasing Legions' Crafting Level enables them to craft more difficult recipes.

XP needed to level up
Cumulative XP to reach level

Level 1

140

0

Level 2

160

140

Level 3

160

300

Level 4

160

460

Level 5

480

620

Level 6

480

1100

Treasure break rates during Crafting

When crafting Consumables, Treasures have a chance of breaking. Broken Treasures are sent to the World Treasury, where they will be recycled and re-distributed for quests.

Treasure
Probability of Treasures breaking during crafting

0.498%

3%

6%

9%

12%

15%

100% of a recipe's MAGIC cost is consumed. Additionally, all the Treasures used in the recipe have a chance of breaking. Example for a prism recipe:

  • The ingredients required are 2x T3, 2x T4 and 2x T5 Treasures

  • They have a 9%, 12% and 15% to break, respectively

  • The RNG is repeated for each Treasure. If the RNG hits the corresponding threshold probability, your Treasure breaks and is burned.

With the exception of Grin and Honeycomb, Treasures’ likelihood of breaking are based on their Tier. Treasures break during the process required to extract and apply the MAGIC at their core to Legions' crafts. Legions who break a Grin or Honeycomb report feeling a tremor that shakes the very foundation of Bridgeworld, an or in the debris.

/

Essence of Grin
Honeycomb
Treasures
Consumables
Small
Medium
Large
Essence of Starlight
Prism Shards
Prisms
Metabolic Boosters
breaking during crafting
Small
Medium
Large
Grin
Honeycomb
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5